Material Class
Used to wrap an object shader (i.e., a texture and/or a solid color). Used with the Object3D and Trimesh classes in an Rb3DSpace.
More information available in parent classes: Object
See Also
Bounds3D, Element3D, ColorList, Element3D, Group3D, Light3D, Object3D, Quaternion, TriangleList, Trimesh, UVList, Vector3D, VectorList classes; Rb3DSpace control.